Only found using the External Move Sweet Scent. Pro-tip, Flower Forest and Flower Plains biomes only!. Obliterated the traditional spawner. Everything will now spawn in new locations! Now it's way easier to see what you can find in an area. Removed heaps of unused config options from the Pixelmon hocon. There were sooo many we haven't used in years! Added Mega Blaziken's spawning files - they seemed to have "Burnt Out". I guess I'm going to get "Fire-" whoah who are you, put the gun down, sto-.
Some legends have had a rethink about where they want to live. We didn't try to stop them. They would squish us if we tried. It was meant to be like this forever but it's been bugged this whole time!
The growths of the statue editor are now ordered by their scale so if you have OCD you'll no longer be bleeding from the eyes. Removed the fire particle effects from Charizard since we pretty much have animated fire on him anyway.
Fixed dodgy hitboxes on Apricorn trees and berry trees so you don't get angry every time you walk through a garden. Fixed Wurmple not being able to be bred from the Cascoon branch of the evo line. It was a little bit "buggy". I can't believe I still have this job. Would've liked to have fixed its appearance too, but nah, still ugly.
Fixed Hidden Grottoes not generating in some forest biomes, both normal and especially from Biomes O' Plenty. Fixed fishing not working when the hook is near the edge of water. You still need deep water for bigger fish though. Fixed the Lure Ball advancement. We definitely didn't forget all about it. This was almost certainly Gabe's fault. No one told us about this! What the heck! Fixed players sometimes getting kicked from Sponge servers when they fiddle with held items.
Thanks Sponge. Thanks Spon- wait no this one is on us. Also cleaned up Rayquaza's texture. Fixed a legendary, pixel-sized error the pink vending machine's texture. So huge. Ruining the game experience completely, I know. Added more power to PokemonSpec, you can now register your own additional arguments to PokemonSpec.
Moved Performance section up to the top of this changelog just this once because we wanted people to see the RAM thing and Changelog Guy has no sense of continuity. Added smooth models for Staryu and Starmie.
If you saw Sirud's video, relax, we scaled down Starmie since then. Mostly for our own benefit tbh. Added config option: alwaysHaveMegaRing - When you log in it gives you a Mega ring if you don't already have one. Someone asked for this, so here we are. Made the Better Spawner the default spawner. New installs will have useBetaSpawner turned on initially. The old spawner is shaking in fear. It knows.
Made the Lake Trio spawn underwater instead of on the surface. They swim to the surface anyway, it'll be fine. Legendaries spawned by the Better Spawner now take ages to despawn instead of sometimes immediately going poof. Fixed a few problems with PCs and parties on servers. Only tiny of course, bet you didn't even notice. Fixed a Fossil Display visual bug.
I wasn't told what this bug was but I'm sure it was huge! Almost definitely Gabe's doing. Fixed being unable to click the first row of recipes in the recipe book because of the Pixelmon inventory GUI being obnoxious. Prevented eggs from being sent out under any circumstances. There was a teeny tiny little loophole where you could.
Fixed those new megas not spawning in the wild. We forget this every single time we add megas. We did it this time though. Changelog Guy checked. So exhausting. Probably fixed some mods that add biomes not being compatible with the Better Spawner. Bit of a guess. Put it all on red. Added a Mega Evolve external move so you can admire them without having to be in battle. You can even ride them!
The future is now, old man. Fixed eggs not hatching sometimes. Not a huge issue but it was a very old bug! It was probably Gabe. For anyone that cares, this also fixed the PixelmonFaintEvent.
Fixed Pokegifts sometimes causing big spammed errors and crashes and chaos and war in the Middle East. Maybe not the last two. Fixed spawn interval seconds being -1 not cancelling the spawns for that interval. Dunno what I mean? Don't worry. Fixed Ash-Greninja sometimes not reverting after battles and fixed Ash-Greninja being considered a mega evolution. We also fixed the command telling you it was successful at unlocking before it even attempted the unlocking. Changed how you get a Porygon.
You now have to craft a Porygon with a head, body, leg, and tail. You get these pieces at random when crafting a PC or Trade Machine. Reduced passive RAM consumption by like, 50mb.
Can you really trust developers, though? Answer is yes. Reduced the lag spike when joining a world. Also reduced the random lag spikes during normal game play. Fixed a few mechanics that would cause the RAM usage to gradually increase. It should stay lower now. Optimised a lot of our assets. This reduces the jar size considerably. This was caused by a typo! Fixed statues being able to have their animations put above the maximum and causing player crashes. Fixed the English Lake Trio ruby interaction messages not knowing the difference between its and it's.
You can now fly Giratina when it's in Origin form. We need to rewrite riding offsets because the animation makes it downright hilarious. Swirlix and Spritzee now have Whipped Dreams and Sachets respectively as drops since we forgot last time. Phione no longer counts as a mythical. Yeah, I said it. As a consequence it also no longer spawns since that makes more sense.
No exploit 4 u. Changed the Camera's crafting recipe to use a redstone torch instead of a cell battery since cells can no longer be crafted. Added back the recipes to get rubies, amethysts, crystals, and sapphires back from block form. Totally forgot about those. Those no longer affect anything. Fixed shifting around moves in your party GUI on a server causing a huge error and player kicking because Sponge won't tolerate our crap anymore.
Fixed things like Basculin and Meowstic not having the right abilities. Same issue as the Greninja thing really but he gets his own entry. Fixed Mega-Mewtwo-Y being part Fighting type. He told me he just wanted to be cool like Mega-Mewtwo-X. I set him straight. Fixed the Pixelmon scoreboard when used persisting between servers.
Pretty much only one server using it but still. Fixed Shaymin's Sky Form moveset not being used. Had that working at one point. It's all Gabe's fault. Fixed large values for timedLootReuseSeconds not working, and fixed it saying seconds when it's been working as hours the whole time!
The database needs to die. It now does proper averages for the two types. Isi's good, but he ain't that good. It now uses the appropriate language. Reworked how animations are calculated, reducing CPU usage by a lot. Improved general performance of the Better Spawner by fixing erroneously frequent spawning attempts.
Fixed Trainer NPCs saving encounter information when they shouldn't, reducing the size of the encounter information. Updated the default Spanish gym, shopkeepers and chatting npc langs, as well as its main lang. Muchas gracias, Tokla. Stats will update the ability as well. It really should've done this from the beginning if you ask me. Added public static field SpawnCondition.
Redesigned Pixelmon fishing entirely. Not a useless mechanic anymore. Removed the async option for the Better Spawner because Sponge doesn't let me get away with it anymore. Made legendary spawn-rates Better Spawner x and in some cases x higher. You try tweaking these numbers; it's hard. Gracideas grow x slower because apparently they've been growing like weeds. Pretty weeds, but still.
Added 'anticondition' optional field for SpawnInfo. A SpawnInfo that passes the anticondition won't spawn. Allowed spruce, jungle, dark oak, and acacia fences to be accepted as Normal types in breeding environments. Birch, apparently, always worked. Changed the default Spectate key from L to Y so we're not conflicting with Minecraft advancements. Chesnaught, Delphox and Greninja are now ready for a zombie-apocalypse. Added 'special' forms for all three.
Added Better Spawner support for the spawnLevelsByDistance config option though I've no idea why anyone would want it. Fixed Fossil Cleaner and Mechanical Anvil blocks with hoppers underneath causing extreme, non-stop lag due to logging spam.
Fixed a very very bad problem with the Better Spawner that inhibited spawning in fully-generated chunks. Yeah, I know. Better Spawner only. Fixed Eevee not evolving into Sylveon. Fixed Keldeo's form change only happening if you replace a move with Secret Sword, not just learn it.
Also now changes back if it forgets the move. Genuinely didn't know it did that. Small bug, but it counts. Removed the legacy support for the numerical item ID data for held items because numerical item IDs haven't been used since 3 years ago.
Took me all bloody day to work that out. Fixed Tyranitar being airborne and rotated around in perhaps the most hilarious bug since the Wurmple crash. Fixed yet more Apricorn Tree tile entity errors caused by corruption. When will the Apricorns stop doing this to me. Fixed Garbodor being horrifyingly large. Also fixed my new-found fear of large, overflowing garbage bags. Added items: Adamant, Lustrous, Griseus Orbs.
Added an entirely new spawning system BETA! Fixed a crash caused by out-of-sync Apricorn Tree tiles which is definitely a separate bug deserving a separate line in the changelog. Corrupted Apricorn Trees will be automatically purged and the entire fiasco logged.
You're welcome! Why though. Sorry about your resource packs. Use BattleEndEvent. In partnership with Nodecraft. Version 1. Donate API 8. Changelog Pixelmon Mod 8. Once you are logged in, click "Launch". If you see a pop-up Java error, click "Install Java". If you see any errors or need help, click the link below:.
Click the 1st link below to open the Technic Launcher website, then download Technic Launcher by clicking on the Windows, Mac or Linux button. Find the Technic Launcher file on your computer check your downloads folder, desktop, etc and double-click it to open the installer. Once the installer opens, click "Install", then login with your Minecraft account information. How to manually install Pixelmon Mod in Minecraft Forge:. Download the Pixelmon Mod Place the.
Join our pixelmon server, on server. Open Minecraft and Run the Minecraft Forge profile you made with the installer to run.
Edited by Lemonita on Reason Revision. The pixelmon server is updated to Pixelmon Reforged Mod 8. Sun, Thu,
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